One Level 2: Stickman Jailbreak by RTU Studio walkthrough, cheats, solutions for all levels. One Level 2 : Stickman Jailbreak is the sequel of One Level: Stickman Jailbreak and it brings way more levels for us to have fun, 180 levels exactly and 3 hidden levels. The goal remains the unchanged, you play the same level but with slight modifications each time.
The level get gradually harder to solve and you can't skip them if you don't know the solution. Below I will explain to you how to pass each level in One Level 2: Stickman Jailbreak!
Work in progress, rest of the levels will be added soon...
Level 1 (It's easy): Get the key and use it to open the door.
Level 2 (Cheetah style): Same as the first level, only now the character moves faster.
Level 3 (Left and Right): Two platforms are moving in this one.
Level 4 (Sudden invisibility): Character vanishes every few seconds.
Level 5 (Wrong key): Just don't collect the key.
Level 6 (Watch where you pushing!): Buttons are randomized, so take a closer look at them.
Level 7 (So heavy key!): Just push the key to the door.
Level 8 (Look out! The lift is in service): Try not to get killed by the moving platforms :D
Level 9 (Snail style): Character moves slow in this one...
Level 10 (Jump sensibly): Each time you jump the key spawns in a different place. Just go in front of the door and jump there a few times until the key spawns there.
Level 11 (One for all): Wait for the moving platform to help you reach the key.
Level 12 (It moves!): Screen is upside-down in this one, you also have to act fast. Is a bit tricky but you will do it with a bit of practice.
Level 13 (Gather them all): Push all the 4 keys to the door.
Level 14 (Nothing difficult): In this one the level is upside-down and mirrored, but is easy to pass it.
Level 15 (Look out! Inflammable!): Don't touch the torches!
Level 16 (Not gonna get us): Act fast to get the key and open the door...
Level 17 (Drunken master): Buttons are all over the screen in this one.
Level 18 (Trap): You can trick the trap door. First jump up next to the key, than quickly press left and right buttons to avoid the trap.
Level 19 (What about your coordination?): Just follow the dotted line.
Level 20 (Combo style): Easy one, speed of the character just randomly changes.
Level 21 (While you are reading this the door is closing): Just skip the key and go through the door, it's open.
Level 22 (Long level): Same level, just a little bit stretched.
Level 23 (Windmill): You need to find the right moment to jump over the spinning platform in this one.
Level 24 (Puzzle): Collect all the key parts that are spawning.
Level 25 (Jumper): This one looks a bit tricky. You automatically jump each time you press the left / right buttons. The trick is to keep them pressed, and you will walk after you land.
Level 26 (For what do you take them?): Just go straight to the door, and ignore the key.
Level 27 (Time is running, hurry up!): You need to finish the level in 15 seconds (i did it easily in 10 seconds)
Level 28 (You know what the light signals mean, don't you?): You can move on green and yellow, and you have to stop on red light. Just have patience...
Level 29 (Time to gather boxes): You can move the boxes with your finger!
Level 30 (Yes, doctor, do like that every 3 seconds): You can't move every 3 seconds...
Level 31 (Natural platforms cycle): Have patience, and wait for the platform without spikes...
Level 32 (You need glasses): The whole level gradually shrinks, would have been harder if control buttons shrinks too :)
Level 33 (Help to take the keys): Tap the 3 keys with your finger to collect them.
Level 34 (Life period): Finish the level before life bar runs out.
Level 35 (Only one): The correct door is the one on top-right corner.
Level 36 (Short level): Level is squashed...
Level 37 (Coded lock): The code is 037, level 37 dooh...
Level 38 (Up and down): Be carefull when you jump on the moving lifts.
Level 39 (Ugh! Web!): The spider web makes the character move really slooow.
Level 40 (17-6) -(7-2)-0-2: The result is 4, so take the key labeled 4.
Level 41 (Free cheese): Work in progress...
The level get gradually harder to solve and you can't skip them if you don't know the solution. Below I will explain to you how to pass each level in One Level 2: Stickman Jailbreak!
Work in progress, rest of the levels will be added soon...
Level 1 (It's easy): Get the key and use it to open the door.
Level 2 (Cheetah style): Same as the first level, only now the character moves faster.
Level 3 (Left and Right): Two platforms are moving in this one.
Level 4 (Sudden invisibility): Character vanishes every few seconds.
Level 5 (Wrong key): Just don't collect the key.
Level 6 (Watch where you pushing!): Buttons are randomized, so take a closer look at them.
Level 7 (So heavy key!): Just push the key to the door.
Level 8 (Look out! The lift is in service): Try not to get killed by the moving platforms :D
Level 9 (Snail style): Character moves slow in this one...
Level 10 (Jump sensibly): Each time you jump the key spawns in a different place. Just go in front of the door and jump there a few times until the key spawns there.
Level 11 (One for all): Wait for the moving platform to help you reach the key.
Level 12 (It moves!): Screen is upside-down in this one, you also have to act fast. Is a bit tricky but you will do it with a bit of practice.
Level 13 (Gather them all): Push all the 4 keys to the door.
Level 14 (Nothing difficult): In this one the level is upside-down and mirrored, but is easy to pass it.
Level 15 (Look out! Inflammable!): Don't touch the torches!
Level 16 (Not gonna get us): Act fast to get the key and open the door...
Level 17 (Drunken master): Buttons are all over the screen in this one.
Level 18 (Trap): You can trick the trap door. First jump up next to the key, than quickly press left and right buttons to avoid the trap.
Level 19 (What about your coordination?): Just follow the dotted line.
Level 20 (Combo style): Easy one, speed of the character just randomly changes.
Level 21 (While you are reading this the door is closing): Just skip the key and go through the door, it's open.
Level 22 (Long level): Same level, just a little bit stretched.
Level 23 (Windmill): You need to find the right moment to jump over the spinning platform in this one.
Level 24 (Puzzle): Collect all the key parts that are spawning.
Level 25 (Jumper): This one looks a bit tricky. You automatically jump each time you press the left / right buttons. The trick is to keep them pressed, and you will walk after you land.
Level 26 (For what do you take them?): Just go straight to the door, and ignore the key.
Level 27 (Time is running, hurry up!): You need to finish the level in 15 seconds (i did it easily in 10 seconds)
Level 28 (You know what the light signals mean, don't you?): You can move on green and yellow, and you have to stop on red light. Just have patience...
Level 29 (Time to gather boxes): You can move the boxes with your finger!
Level 30 (Yes, doctor, do like that every 3 seconds): You can't move every 3 seconds...
Level 31 (Natural platforms cycle): Have patience, and wait for the platform without spikes...
Level 32 (You need glasses): The whole level gradually shrinks, would have been harder if control buttons shrinks too :)
Level 33 (Help to take the keys): Tap the 3 keys with your finger to collect them.
Level 34 (Life period): Finish the level before life bar runs out.
Level 35 (Only one): The correct door is the one on top-right corner.
Level 36 (Short level): Level is squashed...
Level 37 (Coded lock): The code is 037, level 37 dooh...
Level 38 (Up and down): Be carefull when you jump on the moving lifts.
Level 39 (Ugh! Web!): The spider web makes the character move really slooow.
Level 40 (17-6) -(7-2)-0-2: The result is 4, so take the key labeled 4.
Level 41 (Free cheese): Work in progress...